D&D campaign
Jul. 2nd, 2004 06:37 pm
I've also been enjoying the character-level developments.
I find particularly striking the divergence between two
characters. Liandra (
lorimelton's character)
has a clear place in the world (that's been known all along)
and a place to settle down when "all this is over".
Larissa (my character) doesn't; it's pretty much established
that she can't go home again, but she also has nowhere to
go to -- except that there's been a surprise
development (surprise to both the character and the player)
that could play out interestingly. I've been trying to
play Larissa as being a little sad about the future but
trying to ignore it because she doesn't want to be jealous
of her friend Liandra; I don't know how successful I've
been.
The world in which we're playing is rich, and even if that story line doesn't play out, I can think of oodles of things to keep my character busy for her post-campaign life, and even when the game is over I may try to write some of that. (I've been writing some of her story during the campaign, so this would be a continuation.) I've been having a lot of fun with the creative aspects of this that go beyond game sessions.
(no subject)
Date: 2004-07-02 09:09 pm (UTC)Ralph really does work hard to make it a rich world and story. I'm glad most of the players try to do the same.