Entry tags:
Zendo
We had a fun evening playing Zendo. Oh, so that's who
demonlurking and
wanderingpixie are! The net is funny sometimes. :-)
We had eight different colors of pieces and still found ourselves having to recycle to get the pieces we wanted. It's way too easy to develop superstitions about size+color.
I didn't get to try my hand at being master. Maybe next time. This was only, I think, the third time I've played the game.
We had eight different colors of pieces and still found ourselves having to recycle to get the pieces we wanted. It's way too easy to develop superstitions about size+color.
I didn't get to try my hand at being master. Maybe next time. This was only, I think, the third time I've played the game.
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It seems there are two meta-tactics in this game:
1. Developing a rule that's not "too hard"
2. Being able to develop a guess just so that the Master has to disprove it (and give you more info for the rest of your guesses)
Now of course I can't wait to play again :-)
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I agree. We were doing a fair bit of "well, prove it" guesses last night; I hadn't seen so much of that in my (limited) previous experience.
Coming up with a rule that's at the right level of difficulty seems an interesting challenge for the master. Maybe next time I'll get to try that out. I'd definitely like to play more.
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I'm actually pretty used to getting the master to reveal information with counterexamples, because often I know I feel like I'm fishing in the dark. They may give away more than they realize because they're concentrating on the example in question, and not obfuscating the rule as much.
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Hehehe, in retrospect I shouldn't have made that so hard. I think every "AND" in the rule squares the difficulty ;-)
And words like "square root", "prime factor" and "fibonacci sequence" should be banned from all rules!
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I once used "primary colors" in a rule, and it was too hard. I think square roots et al are right out. :-)
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