D&D: character optimization
Oct. 15th, 2009 10:23 pmI commend this response to a discussion about optimizing RPG characters, by
akitrom, to my role-playing-gamer friends. This captures a big part of what made
ralph_dnd such a fun campaign: it's primarily about the character development, not the power development.
When I want to play an optimization game, I'll go for one of the German-style games of that sort, like El Grande or Merchants of Amsterdam or Hermagore. Optimization games can be fun for several hours. But when I play D&D (or similar games), that's not the kind of game I'm looking for.
Ralph's game ended several years ago, and I still enjoy remembering and telling stories from it. I've played in, and enjoyed at the time, RPGs that were less about character and more about optimizing power; I don't even remember the names of most of the characters I played in those games. I enjoyed it then, but it didn't stick and it's not very interesting to me now. What attracts me now is the role part of "role-playing game".
Which is kind of funny because I'm a pretty inhibited player, and not very good at role-playing, until I've been with a group and a set of characters for a while. My character in Ralph's game was pretty under-developed for the first several months, while some others sprung to life in the first session or two. Keeping the game journal actually helped a lot.
When I want to play an optimization game, I'll go for one of the German-style games of that sort, like El Grande or Merchants of Amsterdam or Hermagore. Optimization games can be fun for several hours. But when I play D&D (or similar games), that's not the kind of game I'm looking for.
Ralph's game ended several years ago, and I still enjoy remembering and telling stories from it. I've played in, and enjoyed at the time, RPGs that were less about character and more about optimizing power; I don't even remember the names of most of the characters I played in those games. I enjoyed it then, but it didn't stick and it's not very interesting to me now. What attracts me now is the role part of "role-playing game".
Which is kind of funny because I'm a pretty inhibited player, and not very good at role-playing, until I've been with a group and a set of characters for a while. My character in Ralph's game was pretty under-developed for the first several months, while some others sprung to life in the first session or two. Keeping the game journal actually helped a lot.
(no subject)
Date: 2009-10-16 12:01 pm (UTC)(no subject)
Date: 2009-10-16 01:08 pm (UTC)(no subject)
Date: 2009-10-16 03:13 pm (UTC)You know, I miss Ralph's campaign too, just from reading about it in your LiveJournal and Ralph's. I think that fact attests to the value of narrative goals.
(no subject)
Date: 2009-10-16 05:40 pm (UTC)(no subject)
Date: 2009-10-17 05:13 pm (UTC)(no subject)
Date: 2009-10-18 07:26 pm (UTC)(no subject)
Date: 2009-10-19 04:49 pm (UTC)(no subject)
Date: 2009-10-19 01:06 am (UTC)And, of course, the players and the GM have to all be in agreement about what kind of game is going to be played.
(no subject)
Date: 2009-10-19 04:48 pm (UTC)