cellio: (gaming)
Monica ([personal profile] cellio) wrote2009-10-15 10:23 pm
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D&D: character optimization

I commend this response to a discussion about optimizing RPG characters, by [livejournal.com profile] akitrom, to my role-playing-gamer friends. This captures a big part of what made [community profile] ralph_dnd such a fun campaign: it's primarily about the character development, not the power development.

When I want to play an optimization game, I'll go for one of the German-style games of that sort, like El Grande or Merchants of Amsterdam or Hermagore. Optimization games can be fun for several hours. But when I play D&D (or similar games), that's not the kind of game I'm looking for.

Ralph's game ended several years ago, and I still enjoy remembering and telling stories from it. I've played in, and enjoyed at the time, RPGs that were less about character and more about optimizing power; I don't even remember the names of most of the characters I played in those games. I enjoyed it then, but it didn't stick and it's not very interesting to me now. What attracts me now is the role part of "role-playing game".

Which is kind of funny because I'm a pretty inhibited player, and not very good at role-playing, until I've been with a group and a set of characters for a while. My character in Ralph's game was pretty under-developed for the first several months, while some others sprung to life in the first session or two. Keeping the game journal actually helped a lot.

[identity profile] mrpeck.livejournal.com 2009-10-17 05:13 pm (UTC)(link)
I agree with you. I'm more interested in characters and story, although I do like my characters to be useful.

[identity profile] dvarin.livejournal.com 2009-10-18 07:26 pm (UTC)(link)
Useful is good. Amusing is also good, at least for me. Hence, Alten. :) Who probably would have been much different in a more powergaming campaign.

[identity profile] mrpeck.livejournal.com 2009-10-19 04:49 pm (UTC)(link)
Alten worked out pretty well in the end, even if his path to get there was jagged.

[identity profile] mrpeck.livejournal.com 2009-10-19 04:48 pm (UTC)(link)
You're right about the agreement as to what kind of game is going to be played. I think Carl would agree that we had some disconnect with that for a while in the Greyhawk game but after time and much GM shifting, we figured it out.