Entry tags:
Revelation for RPGs series (Worldbuilding)
Several weeks ago I wrote about a series of blog articles I was starting over on the Worldbuilding blog called "Revelation for RPGs". This is a series of posts about techniques GMs can use to build, and reveal to players over time, interesting and rich worlds. I'm basing this series on a game run by
ralphmelton years ago and chronicled in
ralph_dnd.
I've added a couple more posts since then. Here's the list so far:
Revelation for RPGs I: Setting the Stage
Revelation for RPGs II: The Written Word
Revelation for RPGs III: Your World is Made of People
Revelation for RPGs IV: I Can See Clearly Now
I'm telling (in high-level outline) the story of the game as I talk about how it was played. We're about halfway through the campaign now; the latest article shares the "big reveal" of that part of the game. (Those who remember the game should know what I mean by that, and for the rest of you, I don't want to spoil it.)
I have a few more planned for this series.
I've added a couple more posts since then. Here's the list so far:
Revelation for RPGs I: Setting the Stage
Revelation for RPGs II: The Written Word
Revelation for RPGs III: Your World is Made of People
Revelation for RPGs IV: I Can See Clearly Now
I'm telling (in high-level outline) the story of the game as I talk about how it was played. We're about halfway through the campaign now; the latest article shares the "big reveal" of that part of the game. (Those who remember the game should know what I mean by that, and for the rest of you, I don't want to spoil it.)
I have a few more planned for this series.
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I'm planning for one of the upcoming articles to be about how the game journal enhanced the game, especially when Kyle and Liandra joined in. That's the sort of thing that a GM cannot arrange, mandate, or expect, but if it happens, encourage it! It makes a difference.