Aug. 22nd, 2002

D&D

Aug. 22nd, 2002 12:41 pm
cellio: (Monica)
D&D last night was interesting. We learned some things that sound like they're going to be important, accompanied by new questions and mysteries. Ralph described part of it as "a visit from the exposition fairy", but he's too hard on himself. I liked the way this stuff was revealed to us. It's not the first time the DM has used actual props, either, and I think it works well.

Having an encounter in the middle of the night where we had to run somewhere else was interesting. A couple times I found myself thinking "I'll use my... oops, I don't have that here right now". I'm glad that for the most part I've been fairly detailed on my character sheet about what I carry where; it saves having to guess in situations where I would be motivated to be generous. And, in keeping with recent tradition, the fighter had yet another fight with no armor. Maybe he should try to buy some potions of Mage Armor or something.

(This encounter also led to some entertaining role-playing. There were three relevant NPCs at one point, so Ralph distributed a couple parts to players along with general instructions. That worked better than him trying to do conversations.)

I am really behind in my character's journal entries.

Annoyance: the player who chews up significant chunks of time with speculation and argument about how some spells work, when those decisions aren't going to affect what we do, is not in a position to complain about other players spending time with questions that do matter, like whether certain special equipment is available before we leave town. This is not the first time this player had done this sort of thing, and it's rude. (I handle my random spell-philosophy-and-mechanics issues between games, unless they really do matter right then.)

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