Dec. 3rd, 2004

cellio: (avatar)
The D&D game I play in has a definite story, and while the GM has sometimes been frustrated by unpredictable players not going in the directions he envisioned, it's a very cooperative game. We all want to tell a good story. Recently, we had every expectation of reaching a local climax with lots of drama and exposition -- and then the dice interfered.

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