Jan. 3rd, 2012

cellio: (gaming)
A few years ago Dani bought a copy of American Megafauna, which I have written about before. The idea is that it's 250 million years ago and the players are playing proto-lizards and proto-mammals competing for viability in a world that's still changing due to things like ice ages and continental drift. The game concept is interesting but overall I found the game mechanics and physical set-up too challenging for the amount of enjoyment the game provided, so I stopped playing. Dani wasn't as frustrated as I was, but he did agree that the game was broken in some ways. So we ended up not playing it much, even at larger game days where it seemed possible to find four people interested in playing it.

There had been rumors of an impending new edition for a while, and when it opened for pre-order Dani went ahead and did so despite the early reports from play-testing. Basically, as I understand it, the play-testers were saying that some things needed to be changed, but the publisher really wanted to hit a deadline (a particular gaming convention) so he went ahead anyway, apparently with the idea that he could publish rules updates. Not auspicious, but Dani is more willing to invest the effort to figure these things out, so more power to him.

Meanwhile, at Origins this year Dani saw or heard about another game by this designer: in this one the players are various hominids competing to see who gets to be homo sapiens. Do you detect a theme? :-) Origins: How We Became Human was published a few years ago, and Dani ordered a copy.

We've played each game once, so it's too early to draw conclusions, but some notes:

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