Jun. 5th, 2019

cellio: (gaming)

At an upcoming gaming convention we'll be playing in a session of True Dungeons. This is, sort of, RPGs meet LARP -- you go through a series of (actual, physical) rooms and face challenges (monsters and puzzles). But instead of actually fighting with weapons like in LARP or rolling dice like in RPGs, the combat system uses something like shuffleboards, and each round you slide a disk (representing your weapon) down the board and where it lands determines what happens. One of the advantages of taking a fighter class is that you get to practice with this shuffleboard first. Mental abilities including spellcasting are implemented through a system of symbols that you have to memorize -- to successfully cast this spell, tell us the name of this rune (or whatever). I've only played once and we didn't have a spellcaster in our small group, so I haven't seen that part in action. In each room, there is a (human) GM who manages the events in the room and adjudicates as needed.

One of the classes you can play is bard. One of the bard's abilities is "bard-song": everybody else gets a combat advantage while you're singing.

I have questions. :-)

Does the song need to be topical -- for example, do you get better bonuses if you sing a song about fighting a dragon while fighting a dragon? Does the song need to be of a particular type, like inspirational battle songs or ballads about heroes? Does the song need to be in English? Does the song need to have actual words or do fa-la-las and niggunim count? The character description is silent on these important matters. (In the back of my mind I wondered if I could just prepare "Horsetamer's Daughter" or "Maddy Groves" and be good for the whole two-hour game -- just pick up where I left off in the previous battle. :-) )

Last night I found the detailed rules and looked it up. Most bards sing, they say, but you can play an instrument (not a loud one!), recite poetry, or even dance. And then, it says, there is no actual requirement that the player really perform; you can just say you're invoking bard-song.

How disappointing. Fighters need to actually aim. Spellcasters need to actually remember stuff. Rogues (I didn't mention this before) need real dexterity to manipulate certain puzzles. But bards don't need to sing, even if they accept any song at all? Huh. Perhaps this is defense against people who sing badly off-key -- "no no it's ok, we believe you, here's your bonus"?

I won't know what class I'm playing until I get there; it depends on available equipment (each player gets a bag of tokens) and party balance (each class can only be represented once). But bard is on my short list because it sounds like fun, and I will ignore the nerfing and sing actual songs if I do it. They might be 13th-century French songs or 15th-century Italian songs because, hey, why not? But there will be actual singing.

cellio: (Default)

We signed up for a biweekly standard share for the summer. This is the first week. (We were initially assigned to even-numbered weeks, but I asked to switch to dodge Origins and the main week of Pennsic. They only allow you to switch three boxes a year, and there's a delivery on Yom Kippur so that would have left zero wiggle room.)

  • bunch scallions (big ones!)
  • head butterhead? lettuce
  • bunch swiss chard (manifest said "rainbow")
  • bunch lacinato ("dinosaur") kale
  • bunch turnips (yay!) (about a pound?)
  • bag radishes (about a pound?)
  • 2 zucchini
  • bag salanova greens

(Small share omitted radishes, turnips, and salanova, and got strawberries.)

In the winter share we got baby turnips once and we both liked them a lot. (Before that I'd only ever had big grand-daddy turnips.) We've been looking for more ever since. These aren't baby turnips, but they're not large either. Dani dubbed them "youthful turnips".

We had some salanova greens (the last of last week's, actually) in an omelette tonight, along with some cheddar cheese. It wanted something more -- maybe scallions?

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