Our friend Pam invited the usual gaming suspects to her
new house today. Dani and I brought her a house-warming
gift -- Iron Dragon. (Hey, we're gamers; of
course
we'll get a game for the new homeowner who'd like to host
game days but doesn't own a lot of games herself.)
She really likes that class of train games, so she
was pleased. (We didn't break it out today, though.)
Dani's rule of gaming days: no matter what you plan,
you will end up with seven players. Seven is pretty
much the pesimal number for the games we tend
to play, unless you want to commit all day and evening
to a single game. If anyone has recommendations for
games that play well for seven players in about three
hours (two is fine too), I'd love to hear 'em. (We
actually started the day with eight players, allowing
us to split into two groups of four, but one player
had to leave after dinner.)
I played three different games and learned one other:
Trans America is a fun, fast little train game played on
a loose approximation of a map of the US. The country
is divided into five regions, and you are randomly assigned
one city in each region. You are trying to build track to
connect all your cities. There is no notion of "owned" track,
though you can only build track that connects to a marker
you place at the beginning of the game. So you tend to end
up with small bits of track eventually merging into a large
network. Once we got the hang of it we were playing
five-player games in about 20 minutes, so this works well
as a fill-in while waiting for the other group to finish
a game so you can redistribute people.
Circvs Maximus is a game of chariot racing a la Ben Hur. You
build your chariot by distributing four points among four
categories (max two per): driver skill, chariot type
(light/medium/heavy), starting speed, and endurance. Chariots
can slam into other chariots (and/or the horses pulling them);
that's where chariot type comes in. Some maneuvers require you
to burn endurance points (a non-renewable resource), as does
whipping your horse for higher speed (or having someone else
whip your horse on the way by). Damage to your horses slows you
down; damage to your chariot forces you to make checks (die rolls)
before certain maneuvers (or before moving too quickly) to see if
your chariot flips. (If that happens, your chariot becomes airborne
-- we almost saw one land on another chariot -- and your driver is
now being pulled along the ground by the horses, taking damage each turn.)
Victory condition is a live driver being pulled by at least one horse
across the finish line (chariot technically optional, but advised).
I had a lot of fun with this one, particularly in the game where we each
ran two cooperating chariots. I ended up winning (by a nose) in a game
where I put two points into initial speed and two into endurance, and
whipped the horse almost every turn. This was the "run like a bat out
of hell" strategy, but I got attacked a few times and some very lucky
die rolls kept me from flipping in the endgame.
I saw but didn't play a quick little unnamed card game
(supposedly Japanese). It's sort of a logic puzzle.
Take ace through ten of two different suits (one red,
one black); these 20 cards form your deck.
Each of two players is dealt four cards, which he must
place in numeric order (red wins ties), face down.
On your turn, you draw a card from the deck, look at
it, and then use it to "attack" one of your opponent's
face-down cards, choosing a card and gussing its
numeric value. If you're right, your opponent turns
that card up and you can either attack again or take
the card and add it, face down, to your own field
(in proper position). If your guess is wrong, you
must place the card face up in your field.
Game ends when one person's cards have all been
revealed.
I also played Puerto Rico. None of us had played it a
lot, and one person was playing for the first time,
but it went pretty smoothly. (Lost by three points,
darn it.)
While four of us were playing Puerto Rico the other three
opted for "a quick game of Titan". I keep telling Dani
that that trick never works. :-) One player got knocked
out after about an hour (so for him it was a quick game,
I guess); the other two played for a while longer and
then decided it would take too long to play out and
Titan isn't all that interesting with just two players.
Dani actually owns a game board for Titan that's set
up for just two players (Johan made it for him), but
I don't know if he's ever played on it. (I think the
idea was that this board would lure me into playing
two-player games with him.)
Other games in play were McMulty and Ra. I like McMulty
but wanted to play new-to-me games. I'm not a big fan of
Ra, though I've only played once and maybe I just haven't
given it a fair chance.