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  <title>Monica</title>
  <link>https://cellio.dreamwidth.org/</link>
  <description>Monica - Dreamwidth Studios</description>
  <lastBuildDate>Mon, 27 May 2019 03:08:37 GMT</lastBuildDate>
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  <lj:journaltype>personal</lj:journaltype>
  <image>
    <url>https://v.dreamwidth.org/63765/58489</url>
    <title>Monica</title>
    <link>https://cellio.dreamwidth.org/</link>
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  <guid isPermaLink='true'>https://cellio.dreamwidth.org/2056149.html</guid>
  <pubDate>Mon, 27 May 2019 03:08:37 GMT</pubDate>
  <title>words that exclude</title>
  <link>https://cellio.dreamwidth.org/2019/05/26/you-can-just.html</link>
  <description>&lt;p&gt;At work, one of my teams uses a web page, a &quot;dashboard&quot;, to coordinate
activities for each release.  When we start to work on a new release,
a (specific) member of the group creates a new dashboard for that release. 
This dashboard is mostly populated by tables of features, bugs, and other
tasks.  Each table has several relevant columns, like title, priority, 
who it&apos;s assigned to, and status.&lt;/p&gt;

&lt;p&gt;We&apos;ve been doing this for a while and the dashboards keep growing,
so before doing the current one we had a conversation about what
we do and don&apos;t want.  We identified some sections we could get rid of,
and I also brought up that the two-column format we were using does not
play well with font zoom (which is also obvious in meetings) and could 
we make it one column?  No one objected to that, and the dashboard 
person published the new one.&lt;/p&gt;

&lt;p&gt;A week later he quietly switched it to two columns.  Not only that, but 
the tables were wider and in both columns now so it &lt;em&gt;even more&lt;/em&gt; did not fit 
for me.  I said words to the effect of &quot;hey, what happened to the single 
column we had?&quot;, and he said he didn&apos;t agree to that and he prefers two columns.
When I reminded him that this is an accessibility issue and not a mere
preference for me, he said something that&apos;s far too common: &quot;oh, &lt;strong&gt;you can
just&lt;/strong&gt;...&quot; -- in this case, &quot;oh, you can just make your own copy with
one column&quot;.  He dismissed my need with a &quot;solution&quot; that let him keep
his &lt;em&gt;preference&lt;/em&gt; without having to make any changes himself.&lt;/p&gt;

&lt;p&gt;Yeah.  That is not a solution.&lt;/p&gt;

&lt;p&gt;I responded that the team resource needs to be accessible to everybody
and I was not going to maintain my own copy (and have to track changes to
the other one).  I also explained to him that as someone with a visual
disability I &lt;em&gt;already&lt;/em&gt; have to either work around or give up using
quite a few resources that are designed for people with perfect vision, 
that&apos;s &lt;em&gt;really&lt;/em&gt; tiring, and I should not have to face such stumbling blocks 
at &lt;em&gt;work&lt;/em&gt; from &lt;em&gt;my team&lt;/em&gt;.  He made a second copy &quot;for people who want 
this version&quot;.  A more enlightened approach would have been to fix the 
&quot;standard&quot; version and then, if he wanted, &quot;just&quot; make his own, but I 
wasn&apos;t going to push that.&lt;/p&gt;

&lt;p&gt;That happens a lot, and I don&apos;t just mean to me.  When someone who
isn&apos;t part of the default majority finally gets any sort of accommodation,
we count is as a victory and don&apos;t push for the correct, &lt;em&gt;inclusive&lt;/em&gt;
change, the one that says &quot;you are equal to me&quot; instead of &quot;I will
accommodate you&quot;.  We know that if we push for what&apos;s truly right, we
run the risk of being marginalized even more, of being labeled as
&quot;whiny&quot; or &quot;needy&quot;, of not having the support of our peers and superiors.
(And sometimes people &lt;em&gt;do&lt;/em&gt; cast preferences as needs and get whiny, muddying 
those waters for the rest of us.)  Thoughtful, informed allies matter, and 
we don&apos;t always have them -- not that people have ill intention but 
rather that this, too, is a thing that has to be learned.&lt;/p&gt;

&lt;p&gt;It&apos;s a thing I&apos;ve had to learn in areas that don&apos;t directly affect me.
I assume we&apos;re all still learning.  I cringe some when thinking about
an SCA event I ran about 30 years ago and how the site wasn&apos;t &lt;em&gt;completely&lt;/em&gt;
wheelchair-accessible but there were &quot;only&quot; three steps at the front door
and we could &quot;just help so-and-so into the hall&quot;, right?  Yeah, I cluelessly
said that, not realizing how &lt;em&gt;many&lt;/em&gt; barriers so-and-so faced every day,
how this one more thing was one more obstacle.  I hope I&apos;ve gotten a
little less clueless around the mobility-impaired, and I&apos;m sure I&apos;m still
missing some important clues (there and elsewhere).&lt;/p&gt;

&lt;p&gt;I mentioned that I &lt;em&gt;already&lt;/em&gt; have to work around or abandon a lot of
things because of vision.  Let me give you two examples.  First,
web sites -- there are lots of bad patterns there (I think the UX people
call them &quot;dark patterns&quot;).  Font zoom is usually the first thing I reach
for, but often it&apos;s more complicated -- poor contrast (whoever thought
light gray text on white backgrounds was a good idea?), layouts that
don&apos;t work after you zoom a couple notches, that sort of thing.  Each
time I encounter this I have to ask myself: is this web site 
really necessary?  If it is, I have to invest in writing custom styling 
and sometimes go begging people to write userscripts to fix these problems,
and often those styles and scripts are fragile.  (&quot;But can&apos;t you just learn
web programming/JavaScript/jQuery?&quot;  That&apos;s not a small thing.)  &lt;/p&gt;

&lt;p&gt;I&apos;ve got a ton of these kinds of 
modifications for Stack Exchange; the site is important enough to me
that I don&apos;t want to walk away, but &lt;em&gt;good heavens&lt;/em&gt;, accessibility is
not their strong suit, and they have sometimes been pretty uncaring about
that.  I had to basically throw a fit to get a fix for something that
&lt;em&gt;prevented me from moderating&lt;/em&gt;, and then it was a fellow moderator, not
an SE employee, who helped me out with a script.  (They might be getting 
better about stuff like this; jury&apos;s still out.  They did fix another
moderation barrier; I had an actual meeting with the product manager about it.)&lt;/p&gt;

&lt;p&gt;Here&apos;s an example from the physical world.  Back before I kept kosher,
I went to fast-food places fairly often.  These are the kinds of places 
that post the menu behind the counter.  Paper copies of the menu?  Why 
would we need that?  Any time I went to such a place, I had to decide 
whether to ask somebody to &lt;em&gt;read me parts of the menu&lt;/em&gt; -- was I 
willing to both inconvenience someone and embarrass myself? -- or just 
order blind (&quot;they have cheeseburgers here, right?&quot;) and possibly miss
out on something I would have liked more but didn&apos;t know about.  My 
friends probably thought I ordered the same thing almost every time 
because I particularly liked it or was in a rut; no, it was because I 
had learned &lt;em&gt;from past visits&lt;/em&gt; something that each restaurant had, so 
I just went with that most of the time.  Nowadays I have fewer choices 
in restaurants but there are still menu-behind-the-counter places 
sometimes.  Do you know how &lt;em&gt;liberating&lt;/em&gt; smartphones are?  Now I can 
&lt;em&gt;take a picture of the menu&lt;/em&gt; and use that to order -- not an option 
that was available in my student days!&lt;/p&gt;

&lt;p&gt;People &quot;self-accommodate&quot; by opting out, like I used to with fast food, 
&lt;em&gt;all the time&lt;/em&gt;.  The wheelchair user might decide it&apos;s too hard to visit 
that store, city park, or friend&apos;s house.  The 
hearing-challenged person learns to fake the less-important conversations
to conserve the &quot;could you repeat that?&quot;s for things that matter more. 
The person who can&apos;t afford that restaurant but who doesn&apos;t want to be 
ostracized orders a side salad and a glass of water and tells people
&quot;I&apos;m not very hungry&quot;.  The person whose gender doesn&apos;t match outward 
appearances learns to hold it instead of using restrooms in certain places.
The religious-minority student has to decide what to do about the mandatory 
Christmas pageant.  And all the while, people are saying &quot;but can&apos;t you 
just...&quot; -- mouth the words, use the &quot;right&quot; (for the speaker) restroom,
commute on a bike to save the cost of the bus pass so you can go to
restaurants, learn to read lips, shop online.&lt;/p&gt;

&lt;p&gt;I do think &lt;a href=&quot;https://cellio.dreamwidth.org/1971659.html&quot;&gt;it&apos;s incumbent on those of us with limitations to do our 
share of the work&lt;/a&gt;.  The world 
doesn&apos;t owe me paper menus at the counter if I can take a picture.
Web sites don&apos;t owe me bigger fonts if I can zoom without breaking the
site.  But when we&apos;ve done what we reasonably can do and we still face
barriers, we need to be able to get our needs met without a fuss.
And those of us in the default majority (as most of us are about
&lt;em&gt;something&lt;/em&gt;) need that to be second nature, not an &quot;oh &lt;em&gt;sigh&lt;/em&gt;, I guess, 
if you &lt;em&gt;insist&lt;/em&gt;, but next time we go with &lt;em&gt;my&lt;/em&gt; preference...&quot; sort of 
thing.  I don&apos;t know how we learn to do that, but one ingredient in the
solution is awareness.&lt;/p&gt;

&lt;p&gt;A couple weeks later we used that dashboard in a meeting (distributed team), 
and the person driving the display pulled up the two-column one.  As usual 
I asked for some zoom, which broke the view, and then I said &quot;let&apos;s use 
the one-column one&quot; (&lt;em&gt;which I had proactively linked to from the agenda
page&lt;/em&gt;).  The same person who had edited the dashboard said &quot;can&apos;t you 
just pull it up on your end?&quot;.  As a matter of fact, I couldn&apos;t.  But it 
shouldn&apos;t have even been a question.&lt;/p&gt;
&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=cellio&amp;ditemid=2056149&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://cellio.dreamwidth.org/2019/05/26/you-can-just.html</comments>
  <category>disabilities</category>
  <category>vision</category>
  <category>usability</category>
  <category>employer</category>
  <lj:security>public</lj:security>
  <lj:reply-count>7</lj:reply-count>
</item>
<item>
  <guid isPermaLink='true'>https://cellio.dreamwidth.org/2025413.html</guid>
  <pubDate>Thu, 08 Feb 2018 21:32:05 GMT</pubDate>
  <title>disabilities in RPGs and other fiction</title>
  <link>https://cellio.dreamwidth.org/2025413.html</link>
  <description>&lt;p&gt;&lt;span style=&apos;white-space: nowrap;&apos;&gt;&lt;a href=&apos;https://madfilkentist.dreamwidth.org/profile&apos;&gt;&lt;img src=&apos;https://www.dreamwidth.org/img/silk/identity/user.png&apos; alt=&apos;[personal profile] &apos; width=&apos;17&apos; height=&apos;17&apos; style=&apos;vertical-align: text-bottom; border: 0; padding-right: 1px;&apos; /&gt;&lt;/a&gt;&lt;a href=&apos;https://madfilkentist.dreamwidth.org/&apos;&gt;&lt;b&gt;madfilkentist&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; recently pointed me to &lt;a href=&quot;http://www.yainterrobang.com/kari-maaren-disability-in-fiction/&quot;&gt;this article about writing characters with disabilities&lt;/a&gt; by Kari Maaren.  It&apos;s a thoughtful piece, well worth reading.  Here&apos;s a taste:&lt;/p&gt;

&lt;blockquote&gt;
  &lt;p&gt;So when I see fictional disability, I recognise the tropes. I’ve heard Matt Murdock described as “a blind man whose power is that he can see,” and yeah, that’s a common one. The “blind seer” is a particularly frustrating trope because its purpose is so dazzlingly clear: you want a blind person in your story because that’s so tragic, but you also don’t want the inconvenience of, well, having a blind person in your story. So he’s blind, but it’s okay! He can really see through his magical powers! He’s been compensated for his disability! Yay!&lt;/p&gt;
&lt;/blockquote&gt;

&lt;p&gt;I &lt;a href=&quot;https://twitter.com/MonicaCellio/status/961091929671917568&quot;&gt;tweeted a link&lt;/a&gt;, and somebody replied there asking for tips on including disabilities in role-playing-game systems without being disrespectful or creating broken player incentives.  I said a few things there, but I think my readers are likely to have useful thoughts on this and why should we do it in &lt;s&gt;140&lt;/s&gt; 280-character chunks?  So please comment, share useful links, etc.  I&apos;m going to share a link to this post.&lt;/p&gt;

&lt;p&gt;Game (or other fictional) characters have a variety of &lt;em&gt;traits&lt;/em&gt;.  We gamers sometimes over-focus on a few &lt;em&gt;stats&lt;/em&gt;, but a real, rich character is much more than ratings for strength, intelligence, endurance, dexterity, and so on.  That&apos;s true whether the extra richness comes from the character&apos;s family background, formative experiences in wizard school, handicaps, affinity for fire, compassion for small furry animals, or whatever.  So to me, three-dimensional characters depend on the players wanting to play that kind of game.  I think these tend to be the same players who are interested in story-based games.&lt;/p&gt;

&lt;p&gt;That&apos;s not all players.  That&apos;s ok.  You can&apos;t, and shouldn&apos;t, force richer characters where they&apos;re not wanted.&lt;/p&gt;

&lt;p&gt;Regardless of game mechanics, players who want to play characters who are disabled in some way -- really play them, I mean, not use them as jokes or sources of offsets for abilities -- will do so.  I had a player once who played, well, a vision-challenged character -- a challenge that the player proposed as a logical consequence of the character backstory he&apos;d invented.  He wasn&apos;t looking for any offsetting benefits.&lt;/p&gt;

&lt;p&gt;Now, the game system can help or hinder this, and the person I&apos;m talking with is interested in developing &lt;em&gt;game systems&lt;/em&gt; that support disabled characters in a meaningful way.  Game systems, like players, come on a spectrum.  At one end it&apos;s all about optimization; at the other end it&apos;s all about good story.  At the optimization end, you get players saying things like &quot;I&apos;ll take the blindness penalty in order to get extra points for spellcraft&quot;.  Champions was like this.  I never actually played; I went through character creation once and decided it wasn&apos;t my style of game.  But people did (and I assume do) play, and not all of them are &lt;em&gt;only&lt;/em&gt; focused on points optimization, so I&apos;m interested in hearing how they roleplay rich, sometimes-disabled characters in that kind of game system.&lt;/p&gt;

&lt;p&gt;At the other, story, end of the spectrum you get games like Dogs in the Vineyard, where characters are nothing &lt;em&gt;but&lt;/em&gt; collections of interesting backstory, traits, and growth.  I only played a few times and not recently so I might have this wrong, but I don&apos;t think there even &lt;em&gt;are&lt;/em&gt; stats for things like strength.  What you have is things like &quot;I had this formative childhood experience that made me really afraid of guns&quot; (minuses to shooting, panicking under fire, etc), and during the campaign as you have to interact with guns that characteristic might &lt;em&gt;gradually change&lt;/em&gt;.  You know, just like people often do.  Meanwhile, during the game you have other experiences, which might be character-affecting too...  There&apos;s not a lot of bean-counting, of tit-for-tat -- I took fear of guns, so I&apos;m allowed to be extra-good at riding.  It works if the group wants it to work.  Dogs has a system (and I&apos;m told there&apos;s a broader &quot;Fate&quot; system that uses the same mechanic, if you&apos;re not into the setting built into Dogs), but it&apos;s not a very pushy system.  When we played Dogs, we were mostly telling a collaborative story with occasional dice-rolling.&lt;/p&gt;

&lt;p&gt;A story-oriented game system can support character disabilities well.  Willing players can support disabilities in any system.  What I don&apos;t know is how game systems not already at the story-oriented end of the spectrum can facilitate good treatment of character disabilities.  Or is this something that is best left out of rules systems and placed in the hands of players?&lt;/p&gt;

&lt;p&gt;Thoughts?  (If my Twitter correspondent is reading, you can log in using any OpenID credential, create a Dreamwidth account (easy, no spam), or comment anonymously.)&lt;/p&gt;
&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=cellio&amp;ditemid=2025413&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://cellio.dreamwidth.org/2025413.html</comments>
  <category>games: dogs</category>
  <category>dnd</category>
  <category>games</category>
  <category>disabilities</category>
  <lj:security>public</lj:security>
  <lj:reply-count>8</lj:reply-count>
</item>
<item>
  <guid isPermaLink='true'>https://cellio.dreamwidth.org/2024782.html</guid>
  <pubDate>Tue, 06 Feb 2018 04:13:25 GMT</pubDate>
  <title>so much meaning in one capital letter</title>
  <link>https://cellio.dreamwidth.org/2018/02/05/disabilities.html</link>
  <description>&lt;p&gt;My synagogue has been focusing (to varying degrees) on disability inclusion for the last couple years.  They have recently taken to writing the word as &quot;disAbility&quot;.  I find it patronizing, trite, and a huge step backwards.  It reeks of &quot;special!&quot;, of having no expectations -- which to me is not validating but repelling.  It replaces dealing with &lt;em&gt;individual people, with all their complexities&lt;/em&gt; with feel-good promotional slogans.&lt;/p&gt;

&lt;p&gt;Do not claim that my disability is some kind of special &quot;ability&quot;.  It&apos;s not.  It&apos;s just part of how God made me, a thing I deal with and mostly manage pretty well, sometimes by asking for specific help, sometimes by acknowledging my limitations and not taking certain paths, same as everybody else.  I don&apos;t obsess over my disability; why should you?  I expect you to not place stumbling-blocks before me.  I expect you to listen and do your best to accommodate when I make reasonable requests.  I neither expect nor want you to make a fuss over me, to somehow claim that I have &quot;different abilities&quot;, or to give me a free pass on things that are otherwise required of everybody.  That&apos;s stuff some people do with children.  I am not a child; do not treat me like one.&lt;/p&gt;

&lt;p&gt;And even if my disability &lt;em&gt;does&lt;/em&gt; somehow come with a special ability?  (Technically I suppose it might.)  If so, it&apos;s just an &quot;ability&quot;.  Not an &quot;Ability&quot;, and certainly not a &quot;disAbility&quot;.  That just feels like spin, and ineffective spin at that.  And that brings us back to &quot;patronizing&quot;.&lt;/p&gt;

&lt;p&gt;Don&apos;t.  Just don&apos;t.&lt;/p&gt;

&lt;p&gt;Surely in Jewish Dis&lt;b&gt;a&lt;/b&gt;bility Awareness Month, we can do better.&lt;/p&gt;
&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;https://www.dreamwidth.org/tools/commentcount?user=cellio&amp;ditemid=2024782&quot; width=&quot;30&quot; height=&quot;12&quot; alt=&quot;comment count unavailable&quot; style=&quot;vertical-align: middle;&quot;/&gt; comments</description>
  <comments>https://cellio.dreamwidth.org/2018/02/05/disabilities.html</comments>
  <category>rants</category>
  <category>my synagogue</category>
  <category>disabilities</category>
  <lj:security>public</lj:security>
  <lj:reply-count>13</lj:reply-count>
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